Thursday, April 4, 2013

Leopard 1


Spoljašnji izgled:

Novi tech tree

Nova mapa Perl River

Novi Patch 8.5

New features of the first test of the version 8.5

New Vehicles
Added the following branches to the German line of medium and light tanks:
VK 20.01 (D) (MT tier IV)
VK 30.02 (D) v1 (MT tier VI)
Indien Panzer (MT tier VIII)
Prototype der Arbeitsgruppe A (MT tier IX)
Leopard 1 (MT tier X)
Aufklarerpanzer Panther (LT tier VII)
Added to the branch of USSR light tanks:
Т-60 (LT tier II)
Т-70 (LT tier III)
Т-80 (LT tier IV)

New & Updated Maps
New Map: Pearl River
Updated Maps: Siegfried Line, South Coast, and Malinovka
Minor changes and improvements made for the following maps: Redshire, El-Halluf, Karelia, Sand River, Steppes, Himmelsdorf, and Live Oaks

Gameplay Changes & Additions
Premium consumables (med kits, repair kits, etc.) are now available for credits (matching the gold/credits exchange rate similar to that of premium shells)
The creation of platoons for three players is now available for non-premium accounts
The creation of tank companies is now available for non-premium accounts
Reduced the credit cost for temporary camouflages, emblems, and inscriptions
Changes and improvements made to the after-battle stats screen
Added new inscriptions for five nations
Inscriptions resolution size increased
Added additional matchmaking rules to keep the balance of scouts even for both teams

Tank Changes & Updates
*More specific information will be made available with the release of the final patch notes
USA premium SPG Sexton tier III moved to the British tree and added to in-game shop
Fixed the depression angles of the gun for the M4A2E4
Improved visual models for the following vehicles: IS-3, Valentine AT, Pz V Panther, Pz IV/V, Object 263, VK 3001H, Conqueror, IS-4М, Matilda Black Prince, IS-7, ARL-44, Black Prince
Max speed of the IS-7 increased from 50 to 59.6 km/h.
Changed velocity of all shells for the 17сm PaK K72 gun from 850 to 925 m/s.
Added fixes for collision models on the following tanks: PanzerJager I and JagdPz E-100

Minor Fixes & Updates
Changes made to the "Expert" medal requirements
Those who have already received these medals (but are having it displayed in gray) will regain the medal
Neither "Master Tanker" nor "Expert" by nation achievements will "fade" after new tanks are introduced in later patches
Other medals that appear in gray (Master Tanker) will need to complete the list of objectives (found on mouseover) to earn the medal
Fixed the situations causing large vehicles to become stuck under overhanging objects
Fixed a rare bug causing shells to disappear after hitting an enemy gun of a higher tier
Fixed a bug limiting the damage of HE shells to external modules after penetration
Fixed a bug that caused shells to appear as if they were exploding in the air
Fixed a bug that caused a failure of the indication of a damaged or destroyed fuel tank to appear
Destroyed vehicles no longer absorb damaged cauased by HE shells. HE shells now always explode on the surface of destroyed vehicles
Vehicles stacked on top of one another will both suffer damage
Fixed disappearing of emblems and inscriptions on vehicles after alt-TAB or adjusting AA settings
Fixed the wording of the memory leak warning message
Fixed errors when creating a private chat channel: not displaying channel creator, freezes of chat window when attempting to close it, etc.
Fixed description of achievements: "Raider ", "Reaper", "Dumitru’s Meda", "de Langlade's Medal"
Fixed description of consumables: "100-octane Gasoline" and "105-octane Gasoline"
Updated the description of the skill "Situational Awareness"
Fixed minor errors in the names of vehicles and modules
Chinese tanks based on the “IS” tank are now included in condition for obtaining "The Lion of Sinai" achievement
Fixed minor bugs in the battle tutorial
Fixed a bug causing the loss of the benefits from camo net and binoculars when attempting to move a vehicle with a destroyed track
Fixed a failure of the Sixth Sense indicator from appearing after rapidly being respotted once hidden
Optimized the look of vehicles' motion effects (dust and dirt from under the tracks)
Reduced terrain resistance when driving a tank on certain destroyed objects
Fixed the display of lag indicator with green color when server operational load is close to 100%
Fixed the display of tank collision effects when tanks are at the same location but at different altitude
Fixed some models of ambient objects

Vesti 04.04.13.

- SerB is now (or was recently) in Chicago
- WG doesn't have any info for now on one-turret 76mm Soviet Object 050 heavy tank, based on T-100 and about the IS project with cca 100mm armor and 152mm gun from 1940
- SerB states that the current German and Soviet branches are cca 70 percent complete
- the reason for various 100mm guns with different alpha are different shells used
- it's possible EU tree will have local modifications of foreign tanks (such as the local modifications of T-34, T-54, Shermans...)
- there was no Soviet self-propelled 11in (279mm) howitzer
- game mode without bases (just a deatchmatch) is not planned
- there will be no "compensation" for removed transitions from Henschel tanks to VK3002DB
- there might be a Maus buff upcoming, just a rumor tho (and not in 0.8.5)
- Tetrarch will not appear in any game stores
- each shell has individually set module damage secret parameter, that roughly equates to the caliber of the shell, but the caliber directly is not involved in the damage calculation
- Storm states that in recent years the quality of gameplay of newbies didn't get worse, it's roughly the same
- there are planned visual changes for the hangars (both premium and regular)
- Storm says there have been no changes in the earning potential of premium tanks...
- one Leopard will be added to the Hunter medal/archievement
- the MM will change so both teams have roughly the same amount of light tanks (so it doesn't happen that one doesn't have any and the other does)
- T92 elevation - 0 to 45 degrees
- the fate of premium artillery vehicles in connection with the T10 arty will be told "when the time is right"
- the "konisch" German gun does so high damage due to the shell's kinetical energy
- devs never considered it viable to change one regular game server into an additional test server, it's complicated

8.5 Test

Just a bunch of impressions from the 8.5 test on the vehicles at hand. I'll be skipping the lowbies, I'll get straight to the good stuff: Indienpanzer, Leo prototyp A and Leopard I.

The Indienpanzer plays a lot like Panther or Panther II. The 90mm gun has a long aim time (2,9s), but it is reasonably accurate and fires fast enough. Its performance is comparable to the 88 L/71 (which is its mid gun) and the shells are cheap too, so this tank is easy to keep in black numbers, at least on the test. The frontal armor is amazing. Yes, it is not as amazing as on the Superpershing, but it has one massive advantage: the sloped part "eats" HEAT shells, they almost always bounce off. I bounced 2 gold shells in a row from a Chinese IS-2 (I know they were gold because the guy told me), that's like 300 nominal pen. Another amazing thing is the depression, it allows a lot of nice tactical maneuvers.
There are two big disadvantages though: the vehicle is nimble but it is slow and accelerates... not that well. Feels like a bit nimbler Panther II, which it definitely outperforms. Second is the turret and hull side armor, which is very weak and anything penetrates it. It's definitely NOT a brawler, more like a sniper. You won't lead any assaults with this tank, but if covered sufficiently by "bigger" targets (your heavies), you can do a LOT of damage. Also, the combination of the powerful gun and frontal armor makes the vehicle completely superior to anything below its tier to the point of absurdity - on long range though. On close ranges, the vehicle's chances are much, much lower. Unlock-wise, if you have the 88 L/71 unlocked from other vehicles (like I do), you can get it straight after getting the tracks, which is definitely good, as the extra engine and 90mm gun will take a while to get and the stock 88mm L/56 is totally hopeless on T8 even with gold shells.

Either way, it's a definitely enjoyable tank.

Leopard Prototyp A and Leopard I are basically the same tank with improved stats. The armor is nonexistent - you don't even have to bother with angling, whatever hits you goes thru, apart from some random high-angled shots. For Leopard Prototyp A, the 90mm gun left over from Indienpanzer seems to be the reasonable option, because its shells are 4x cheaper as those for the L7 - of course, they don't penetrate nearly as much, but as a flanker, you can afford it, because you'll be firing on the side hulls.
That's right: the Leopard, while it looks amazing (like a proper MBT), is NOT a battle tank. You can't slug it out with brawler specialists on close range, T-62 will chew you to pieces. You need to keep your distance and move a lot. With that being said, I think this tank will be the target of a lot of whine, because if you play it improperly, you will die. A lot. I didn't notice any serious problem with the ammorack with it (despite the fact it's situated behind frontal armor, at least in reality), but the driver seems to die often. If that happens, you HAVE to revive him, because immobile Leopard is dead, period.
The depression is kinda okay for this tank, but there are two not so obvious things to worry about. First: the silver shots for the L7 are classified as subcaliber, which means they lose a lot of pen over distance. Keep that in mind. Second, the "adhesiveness" of the Prototyp tracks is somewhat low. That tank drifts a lot, keep it in mind when driving downhill from El-Halluf.
The acceleration is not exactly spectacular, it's not a T-50-2, but on flat surface it catches speed quickly.

Will I level it up? At this moment, I'd say yes. Of course it could recieve some nerfs and we'll have to see, but the vehicle is nimble and thoroughly enjoyable. This is what I want a medium tank to be.

Vozila 8.5 test

German techtree

Indienpanzer (unresearched, stock, elite, modules)

Leopard Prototyp A (unresearched, modules, stock, elite)

Leopard I (unlocked, modules, elite)

VK2001(D) (unresearched, modules, stock, elite)

VK3001(D) (unresearched, modules, stock, elite)

Aufklärungspanzer Panther (unresearched, modules, stock, elite)

Soviet tree

T-60 (unresearched, modules, stock, elite)

T-70 (unresearched, modules, stock, elite)

T-80 (unresearched, modules, stock, elite)