Wednesday, April 10, 2013

E-50 12.000 DMG

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ВБР: Fan-Movie #1 HD [World of Tanks]

BohemianEagle - World of Tanks - 8.5 Patch Preview

Fake American Vehicles

The American Tech Tree is full of limited production vehicles, prototypes, and paper tanks. However there are 5 tank destroyers that push the limits of reality. They are the T25, T25/2, T28 Prototype, T28, and the T110E4.

The T25 tank destroyer comes from 1943 models of a T23 medium tank chassis mounting a modified version of a 90 mm AA gun which eventually became the M3 90 mm gun. The model shown might not look exactly like the T23 chassis(looks like an T1/M6) but it is according to the Bible of Americans: Hunnicutt's Pershing: A History of the Medium Tank T20 Series. For some reason or another WG decided not to call the T25 the T23 AT which would be a much more fitting name IMO.

The T25/2 is different. There is no documentation anywhere that I have looked that shows a T23 chassis mounting an M36 turret. This combination is possible however(69 inch turret ring is the same for the T23 and the Jackson) and the M36 turret was designed in the same time frame as the T20 series and variants were being proposed. The T25/2 is still hypothetical IMO. The actual T25 medium tank mounted the M3 90 mm gun in a fully enclosed turret and would obsolete the T23 w/ M36 turret immediately. This T25 medium led to the Pershing. In conclusion the T25/2 should be removed until/if further information surfaces.

To replace the T25/2 WG should look at the actual 90 mm armed T25, specifically the T25E1 #13 which was a modified T25 using a range finder system. The redesignation of the T25E1 from medium to TD won't be new (T30) and the T25E1 would be able to mount the 105 mm T5E1 gun.
This is the T25E1 #13 fitted with a new range finder system.

This is a proposal for mounting the T5E1 gun in a modified T25E1 #13. The T25E1 #13 could be an adequate tier 8 TD if given good enough mobility, turret armor, and better gun characteristics than the T32(the same tier heavy tank). 

Since I hinted at a tier 8 T25E1 #13 that leaves a gap at tier 7, well the T78 could fill that role. The T78 was a proposed TD based on the T24 light tank chassis using the M36 turret. If upgraded to a better 90 mm the T78 would be a fine tier 7 TD. The_Chieftain has informed me that WG is apparently aware of the T78 tank destroyer, I am not 100% sure what this means though. No pictures exist as far as I know but I am sure someone could model a T24 Light Tank with an M36 turret fairly easily.

The T28 Prototype is a tank called a complete fake by many but it does have some basis in the real world. The T28 Prototype was in reality a conceptual drawing for the T28 project in 1943. No real plans were ever made of this Concept T28 as far as I know. However recently a model of a vehicle was sold over the Internet might be related to the T28 Prototype, this model is extremely likely to be a model made for the T28 in the developmental stage in early 1943. This model seems to use the T5 105 mm gun which was originally planned and should have very thick(200 mm+) armor.
WG took this concept and ran with it.

I am not 100% sold on the validity of this model, but I am fairly sure it is not a fake. Looks cooler than the T28 Prototype IMO.

WG should consider removing the model we have in WoT and replacing it the more concrete model if we can find any specifications on it.

The T28 is not a fake tank, however WG screwed it up. You see the T28 and the T95 were the exact same vehicle. The model we have shows how a T28/T95 would look without the tracks.

Still the T28 is wrong...

Look at the frontal armor, that frontal glacis plate has been added for no reason. 

WG could do two things to make the T28 (more) accurate. First they could just remove that glacis plate, pretty easy change. Or they could however remove the T28 we have entirely, rename the T95 the T28/T95 and have the T28 Prototype (the model) become tier 8 since the T25E1 #13 is tier 8 in the other line. I would like the 2nd to happen, but that isn't likely to happen.

Now the T110E4 was a real design, however in WoT that design is called the T110E3. The T110E3 and T110E4 were almost identical and only slight changes were made for the T110E3 to become the T110E4. There has never been an attempt to mount a turret in any T110 vehicle besides the T110E5. The T110E4 in WoT and its turret is WG's creation. WG also forgot that all the T110 tanks used the 120 mm gun, there was never any proposed 155 mm armed T110s.
This is the T110E4, a turret would be impossible for this vehicle.

So what could be a tier X TD besides the fake T110E4? Well if you want a turreted TD you have a really good option with the H2. The H2 was a heavy tank project from one of the Question Mark Conferences. The H2 was to have similar armor to the M103 and the frontal armor was a negative slope. The gun was to be a modified 155 mm gun. So with the H2 you practically get an M103 with a T30 turret with tier X TD stats. A second choice would be the T58. The T58 was a 155 mm armed T57 in a new oscillating turret. I would think the H2 would be more practical to balance and implement. 
This is actually the H1, which is the same vehicle but mounts the 120 mm gun instead of the 155 mm.

This is the T58, I would advice against this vehicle for balance purposes.

The US TD line has some hypothetical and fake vehicles. Some are close to reality, some are perversions of what they were IRL. WG has the ability to create a historical accurate US TD line but so far no change is coming. 

This is my revised US TD tree from tier 6. I am planning a 3rd TD line but it isn't complete.

Gametrix League Rush vs. New Star team 1

Gametrix League Final Synergy! vs. M1ND

T-54 10.000 DMG

Hit Zones

Just copy to: Games\World_of_Tanks\res_mods\0.8.4\

Hit Zones

Just copy to: Games\World_of_Tanks\res_mods\0.8.4\

Follow me...

Kurt Knispel's body found


For those who are concerned about history:

Kurt Knispel's body has been found in the village of Vrbovec (German name: Urbau) near Znojmo. It was known he died in fighting somewhere around the village, but not where exactly. A metallic identification sheet has been recovered, identifying the body as Knispel's.

Kurt Knispel was a German tank ace, racking up 168 confirmed kills, mostly on the Eastern front. There are two theories of his death, according to the article: a German military log mentions the loss of two King Tigers on 30th of April, 1945, one being Knispel's during the Soviet assault on the village (the Germans managed to destroy 10 enemy tanks). The second theory (confirmed by an eyewitness from his units) says he was wounded a day earlier and died in the local field aid station.

From k98k forum:

We got a message from German Folk society for the care of war graves, with whom we cooperate, "said archaeologist Vlastimil Šildberger, uncovering the graves leads.German records and the testimony of eyewitnesses have led researchers to Vrbovce, to places where the German army at the end of the war hospital. "For the first time, we have not found the graves because they were compared to the memories of eyewitnesses rather which side of the road. But now vyzvedávám the twelfth war victim. There should be a total of 22 soldiers are buried, so we will continue to work on Wednesday. Most of the fallen has an identification mark, therefore, it is possible to detect their identity, "said archaeologist.Funerals according to him correspond to the situation in which the soldiers died. "These are the graves of the hospital ambulance. Soldiers were burying our majority in celtách, some were retained in their underwear, others in his pants. Personal items for themselves to a minimum, "described by the archaeologist.

Best tankmanA special place among the fallen has found in the military history of World War II, Kurt Knispel. "He was the biggest tank ACE of all time, has reached one hundred and osmašedesáti confirmed victories, of which forty-two as the Commander of the tank, then stošestadvaceti as a tank gunner. Officially unconfirmed, it was another twenty-seven. It was called the black Baron of World War II, "said Eva P of the Moravian Museum.Archaeologist Šildbergr said that according to available information, Knispel may not have been a Nazi. "It was rather a rebel, wearing a beard and long hair. A conflict with an officer in the SS, he is said to have prepared for a chance at a promotion, "said archaeologist.The testimony of eyewitnesses, and agree that the elite German tankman died of wounds from the fight at the end of May 1945. "It is not clear exactly where it happened, whether at the Vlasatic, or Nová Ves. Witnesses said that heavy fighting had been hit by two tanks. When Knispel, who commanded one of them, he and his men helped the crew of the second, he was wounded in the stomach by machine-gun dose. When we now vyzvedávali his remains, we found under the skull let's get some mortar shrapnel. Then succumbed to injury than what insiders were talking, "summed up the first-hand knowledge archaeologist.

Two years unsuccessfullyGerman Association for the care of war graves in search of vrboveckém burial ground for two years. "The information from our records and from eyewitnesses were a bit contradictory. We have gradually is specified, help us two eyewitnesses from Vienna. Even so, we eventually found the graves of up to on the second attempt, "said a representative of the Association find Igor Nachtigall.How to clarify just weren't looking for the remains of an elite tank shooter. "For us it is just as important for each fallen. We don't differentiate between ranks, nor war achievements. This school was in the hospital and we today vyzvedáváme soldiers who have died in it. Finding and identification of Knispela is a success especially for historians, who could clear up another bit of war history, "said Nachtigall.The Association will focus on finding and transferring the remains of the fallen on proper burial site. "It is most important to us. US troops have found, or where the returned name. If they still keep their relatives and descendants, we can tell them where the soldiers died and where are pochovaní, "said a representative of the Association.Soldiers from the Brno Vrbovce cemetery buried during this year.

HE ammo in real life

A while ago (so far back, a great number of you might not even have been playing then), HE was pretty awesome. The rays generated by the explosion didn't need line of sight to weaker armour in order to penetrate it, so, starting at the earliest derp guns, you could easily mess up any enemy tank with more or less reliable damage, even if you could not penetrate his armour. The change to HE mechanics made it pretty unreliable. Turns out, this is the more realistic approach.

As many of you know, the M3 Lee was kind of a terrible design. The 75 mm hull gun was only meant to fire HE at infantry. The 37 mm gun in the turret was meant to combat tanks. Seeing how the Soviets got a whole bunch of Lees, they decided to test their two guns against captured German tanks. The results of the 37 mm gun were not very encouraging. In that same test, the Soviets saw how the 75 mm gun's HE shells fared against the StuG. The result of that was not very encouraging either. The shells either failed to do significant damage to the tank. Some welding seams popped, some armour plates were dented, but the overall structural integrity of the StuG was not compromised.
Superficial damage of the StuG's side armour from a 75 mm shell next to a penetration from a 37 mm shell.

"The track is damaged! It can break any second!" Certainly not very impressive. However, let's see what happens when the T-34's turn comes. The results are obtained from the same report (CAMD RF 38-11355-832). Sadly, the quality of the scan is not so great, and the uploader chose not to include most of the photographs, since you can barely see anything in the ones he left in. I wish they were in there, because what happened is quite different from the Lee's attempt.

"Results of shooting at the German PzIV tank from the Model 1940 76 mm tank gun (F-34), installed in a T-34 tank.

76 mm HE-fragmentation steel grenade.

Range: 800 meters. Target: right turret side. Shell struck the turret side hatch. The hatch is torn off. The armour plate at the lower portion of the turret is bent by 50 mm.
Range: 800 meters. Target: commander's cupola. Direct hit. The cupola is torn off and thrown 5 meters to the side. Turret hatches are torn off and thrown 30 meters from the tank.
Range: 800 meters. Target: engine compartment, right side. A breach 130 by 350 mm formed in the hull."

Yikes, looks like there's quite a difference in the guns' effectiveness with HE shells. In game, the M3 Lee's historical gun does 175 damage with an HE shell. The T-34's historical gun, only does 156 damage with an HE shell! Both HE shells have the same penetration.

Looks like Russian Bias didn't make it into the game.

What you can see from this report is that the HE mechanics for medium caliber guns are more or less accurate. You can deal quite a bit of damage, if only you know where to aim. However, large caliber HE appears to be effective regardless of where you aim. The D-25 test (peels a Tiger II slightly, sets the tank on fire) and ML-20 test (tears a Panther turret apart) both proved that HE can be quite effective against tanks.


- a French premium TD is planned (unknown ETA)
- battles without artillery are not planned
- maps that were removed for re-work (Dragon's Ridge, Serene Coast) are not going to be implemented as optional (SS: the idea was to make them selectable much like the new modes)
- Leopard 1 mantlet is 70mm "historical" (proof given by Storm)
- 0.8.5 test 2 will have the same queues as test 1 (no server boost)
- a "national" mode where for example only German vehicles would play against only Americans is not planned
- grass render will be optimalized for better FPS
- the reason for introducing gold ammo for credits was "fair play principle"
- new premium vehicles are introduced "as needed". The reason why the Germans have so many premium medium tanks and the French have none is that the Franch simply didn't have any viable projects for that.
- the World of Tanks Blitz game will be cross-platform apparently, SerB states there are many problems, but they hope to solve them
- the devs have enough tanks to implement for 5 more years, in that time they expect many game algorithms to change because of the technology development
- regarding hightier Soviet light tanks, SerB states there were only paper projects and they won't implement that for now.
- there will be no random battles mode without gold shells
- Q: "Is it worth it to wait for new music in next patches?" A: "You can always wait for new music"
- Q: "And will there be rock'n'roll too?" A: "Rock'n'roll is - as everyone knows - dead. Unlike us."
- it's worth it to report the AFKers, however there is some sort of automatic AFKer tracking system now
- transfer of premium tanks from one account to another will not be implemented
- Q: "Will there be special camouflage scheme for Clanwars as a reward?" A: "Camo is not enough, watch the news" (SS: I think we can safely assume the T10 prems will be a CW reward)
- automatic anti-illegal-mod system: "no comment"
- Yuri Pasholok will see whether the current T-80 crew setup is historical (SS: one Russian book suggests it is not)
- another alternative Soviet medium branch (which is to start from KV-13) has a tier 8 problem, devs haven't found a suitable vehicle yet, also tier 9 is problematic (SS: if I understand it correctly, a project designated A-22 was meant for tier 9, but it was found out that the A-22 project was in fact a codename for the Object 907 hull development). Apparently, there was no "T-22SR" project, only the A-22
- automatic (gold) fire extinguisher reduces the chance of fire (10 percent chance of fire reduction) not by an absolute number, but by a relative amount taken from the engine, eg. a 20 percent fire chance engine will have it 18 percent with the gold fire extinguisher, not 10.
- the A-43 Soviet medium branch will also be implemented, after A-43 there will be the A-44 tank
- in the new chat system, there will be a different category for clanmates and friends (SS: so you will be able to set it so that you will recieve private messages only from friends and not clanners)
- on top Soviet tanks in planned branches: "Soviets are doing fine, there will be no paper tanks implemented unless absolutely necessery"


A few weeks back, an EU Q&A thread was opened (you can't see it now, the original questions thread was deleted) on EU forums and players got to ask another round of questions. I decided toplay a little "game" and try to answer to see, which questions would fit. Today, the answers came.

And the result of "the Game"? Well, apparently, none of the English questions I asked actually got answered as far as I can see. It seems most of the questions answered were taken from the non-English sections. That's maybe why the stuff that got asked are notoriously known questions, such "when will the Japanese tree come" (well, sorry, but it is my opinion that non-English speakers rarely ask anything that has not been said in the English section.).

Notice that everything that got asked is extremely short. If we assume that the answers published are the exact translations from Russian original, it perfectly fits what I wrote about the EU Q&A earlier:

a) complicated questions do not get answered
b) WG staff picks only very easy and obvious questions to answer (which - if you follow the news - you know the answers to most of the time) - or, what would be even worse - shortens the questions. Obviously, this is a huge problem, as a lot of the context is lost. I will give you an example (real example, from Russian forums of what happens when context is lost):

Player asking: "In early 2013, you introduced the Chinese. The Chinese have practically the same guns as the Russians (they are mostly copies), yet they seem to deal more damage than the Russian originals. Is it possible that the Russian guns recieve a damage buff, possibly offset by other characteristics, so the DPM stays the same as with the Chinese weapons? In other words, will both of them become normalized at some point?"
Storm's answer: "Yes, it is planned that both Russian and Chinese weapons of the same caliber will recieve the same alpha damage".

And what happens when a moron comes along and makes a question "shorter"?

Player (via EU WG): "Will Russian guns recieve a buff?"
Most likely answer: "No"

This is just an example - but you get my point. After all, the alpha damage change is not really a "buff", it's probably considered a "rebalance" by WG and by shortening the question, the meaning gets different.

c) Translating from a minority language to English and then to Russian by more than one person is a really bad idea, meanings get lost. Same principle as above, just done inadvertedly, like when the "Player asking" question is asked in Czech and the guy who translates it goes "hurrrrr durrrrr he's asking for buff", tanslates it as "Will they get a buff?" and on it goes to the person who translates it into Russian already in a messed up form.

This does not work.

The solution would be obvious: to make what I do, but officially (I talked many times on the topic of disadvantages of that though). I think there is some vague (or even not-so-vague) plan to introduce something like that to the EU forums (NA guys have The_Chieftain, who provides reasonable answers). Not long ago I thought there will be a grand return of Overlord, but since he was transferred to the WG mobile division (or something like that), I doubt that'll happen.

Server Statistics - EU

Statistic was parsed at:
Total Players:
8 218 510
Active players in the past week:
1 010 697
Players in Clans:
345 899 (4.209%)
Players with more then 1000 games:
896 585 (10.909%)
New players registered in this month:
121 234 (1.475%)

Registered per month

ZoomPlayers amountNov '10Mar '11Jul '11Jan '12May '12Sep '12Mar '130k200k400k600k-200kJan '11Jan '12Jan '

Number of active play per weeks(error about 5%)

ZoomPlayers amountFeb '12Mar '12Apr '12May '12Jun '12Jul '12Aug '12Sep '12Oct '12Nov '12Dec '12Jan '13Feb '13Mar '13Apr '13-250k0k250k500k750k1,000kMar '12May '12Jul '12Sep '12Nov '12Jan '13Mar '

Max XP

Maximum experience, step 100. As an example, if it is written 600, then its players in the range 500 - 600.Players amountMax XP for players with max amount of games more then 1000On the top specified percentage from total number of players0.00%0.01%0.07%0.45%1.46%3.12%4.94%6.27%7.21%7.36%6.83%6.14%5.57%5.35%5.39%5.23%5.38%5.46%5.21%4.76%4.24%3.20%2.47%1.57%0.95%0.59%0.32%0.18%0.11%0.06%Max

The average experience

Average experience, step 100. As an example, if it is written 600, then its players in the range 500 - 600.Players amountThe average experience for players with max amount of games more then 1000On the top specified amount of players and percentage from total number of players0.127%114120.192%18104236.497%32722420.919%18755812.079%1083006.868%615802.626%235480.593%53140.084%7510.011%950.002%170.001%110.000%30.000%1The average

Total played games

Total played games, step 500. As an example, if it is written 6000, then its players in the range 5500 - 6000.Players amountTotal played gamesOn the top specified amount of players and percentage from total number of players47.22%388079641.87%34411292.12%1744481.49%1221721.12%916980.88%723680.72%587830.59%488520.50%409930.42%347990.36%297180.31%257950.27%223180.24%198250.21%171850.19%153600.17%135860.15%119970.13%107600.11%9426Total