Thursday, April 18, 2013


- the "non-existing" modules, mentioned in 8.5 patchnotes are in fact modules we already have, that have been renamed (SS: some of them were, I think it's some engines, can't remember)
- the bigger amount of shells in ammo rack does not increase the tank's chance to be ammoracked (SS: related to the question, whether increasing the shell amount for E-100 does increase its chance to be ammoracked - it doesn't)
- tanks having the 5TD engine series will not be implemented (SS: it's a high-power diesel engines installed into the T-64 and some prototypes, which we won't see)
- according to Storm, Kniepkamp suspension did allowed relatively accurate fire on the move on flat surface and while going slowly
- E-100 ammorack size won't be increased
- the new "split" tank numbers (SS: VK3002DB ---> VK30.02(D) for example) are done according to Doyle's Panzer Tracts (SS: PT are the ultimate source on anything German)
- apparently, the base ring size won't be reduced
- there is a WG employee who watches not only tank statistics, but also changes in the way they are played, this is completely independent on any player feedback, such changes can trigger a rebalance
- the damage changes in lowtier Soviet guns are not connected with the promised Soviet tank gun rebalance
- there will be an Encounter on Prokhorovka map in 8.5, it was forgotten in the patchnotes
- KV-5 is doing fine statistically
- MBT-70 will not appear, it's too modern

Tank Recovery - Valentine

Tank Recovery - BT-5

Tank Recovery - KV-1

Tank Recovery - T-34

Tank Overhaul - Hellcat

Tankies: Tank Heroes of World War II

Part 1

Part 2

Object 704 by BohemianEagle

Perl River Map Guide

Jove Mod Pack 8.5

Worst Tanks Ever Made

Panther. Tiger. T-34. Sherman. Everyone knows those tanks. Why? Because they were the results of successful development. Some were expertly made, others were produced in numbers noone could match, but they were all good tanks.
Sometimes however the development doesn't go as planned and the result is... not so good. Some tanks were plagued with too many problems, some were barely functional and some were simply a disaster. Those form the tank Hall of Shame and today we are going to have look at some of the worst tanks ever made.

Bob Semple

This one is a classic - perhaps the worst "tank" seriously made. In the past, there have been many improvised vehicles, made by groups without access to proper tank facilities, some have been very successful in their role (Kubus, the Odessa tanks etc.), but this is just plain bad.
Bob Semple was named after Robert "Bob" Semple, the minister of public works in New Zealand (who also acted as an ad hoc minister of defense), who decided it would be a great idea for New Zealand not to rely on British protection and make an "armored vehicle" instead. And because he was a very "humble" man, he ordered the vehicle to be named after him. Bob Semple tank was based on agricultural Catterpillar tractors, it was crude construction, "armored" with 12mm thick plates, that was to carry 8 crewmembers. It was slow, the overstressed suspension broke down all the time (they "upgraded" the weight of the original tractor to 25 tons), while powering it with the original 95hp engine, it was top-heavy so it tended to topple everytime it climbed a slope, the ergonomics were a nightmare (one of the gunners actually had to lie on the running engine with only a matress protecting him), the armor could be punched thru with a heavy machinegun and the armament (Vickers HMG's) was obsolete. Only like 4 were made, they were used on "military parades" for morale purposes only and instead of inspiring, they became a laughing stock for the whole country. The army got rid of them soon after.

More on Bob Semple: 


Another classic disaster from 1943, this time from the British themselves. It is still kept in the Bovington museum as a reminder how not to build a tank. The whole point of the tank was to make the frontal armor as thick as possible without having too much weight, which resulted in a terrible, terrible tank. The weight distribution overstrained the whole suspension too much, concerns about its fragility were never addressed. The tank was trialled in 1945 and for those who haven't watched the brilliant Operation Think Tank show, here's what was wrong with it, as told by D.Fletcher (a recently retired Bovington museum curator and British tank expert):

- if your foot slipped accidentally between pedals, the tank was so badly ergonomic the only way to get you out of there was to remove your foot
- the driver's hatch was so badly designed that the sharp rims did hit the driver in the back of the skull everytime the tank went over broken terrain
- if you pushed the gear lever too far back, the only way to get it back was with a crowbar

Either way, during the tests, the tank went only few miles before the commanding officer decided it's not worth it and had the whole project cancelled. The tank was kept then in a museum and occasionally, it was shown to a bunch of British officers in training for them to find as many mistakes as they could.

More on Valiant: 

Asad Babil (Lion of Babylon)

Lion of Babylon was an Iraqii tank, designed during early 80's. Basically, it was a dowgraded cheap copy of an already downgraded T-72M export model, which in turn was a cheap copy of the regular early model Soviet T-72 tanks. The Iraqui "upgrades" consisted of cheaper armor, bolted on armor iron armor plates (completely useless), removed electronics and wrong shells being used (it is believed that the Russians cheated the Iraqi and sold them APDS shells with cores made of mild steel (!) instead of tungsten alloy. Ironically, this terrible tank performed not so badly in the Iran-Iraq war, but during the Gulf war, it got torn to pieces by the Americans. 


Panzer 68

Panzer 68 was a Swiss tank from the 60's. It isn't a bad design by itself, but when it was introduced, it was discovered that it has significant design flaws and bugs. These included:

- faulty non-functional NBC protection
- gearbox not allowing to properly shift to reverse when the tank is moving
- radios interfered with turret control, causing the turret twitch randomly when the radio operated at full power
- switching on the heating system could cause a gun to fire a round by itself (luckily, this was discovered before an accident could happen)

This led to a huge scandal in Swiss army, resulting in minister of defense's resignation. The newspapers at that time ironically stated that "the tank is more dangerous than it would seem". Eventually, these flaws were fixed during an upgrade program.

List of changes in version 0.8.5 compared to version 0.8.4. Update


Added new branch of German Medium and Light Tanks:
• VK 20.01 (D) (MT Tier IV)
• VK 30.02 (D) v1 (MT Tier VI)
• Aufklarerpanzer Panther (LT Tier VII)
• Indien Panzer (MT Tier VIII)
• Prototype der Arbeitsgruppe A (MT Tier IX)
• Leopard 1 (MT Tier X)

Added new branch of USSR Light Tanks:

• Т-60 (LT Tier II)
• Т-70 (LT Tier III)
• Т-80 (LT Tier IV)

For testing purposes only, added the following tanks:

• Premium British Tier V Heavy Tank ‘A33 Excelsior’
• Special USSR Tier X Medium Tank ‘Object 907’
• Special  USA Tier X Medium Tank  ‘М60’
• Special German Heavy Tank Tier 10  ‘VK7201’

- Added new map ‘Pearl river’
- Changes and improvements for after-battle stats screen
- Added notifications for automatic conversions after version releases (change of shells, modules, vehicles, etc.)
- Added new inscriptions for 5 nations (USSR, Germany, USA, France, Britain)
- Updated the description of the ‘Situational Awareness’ skill
- Added a display of team status as a list of vehicle types icons on the top of the screen

Gameplay and Game Mechanics

- Added gameplay and visual fixes for: ‘Redshire’, ‘El-Halluf’, ‘Karelia’, ‘Prohorovka’, ‘Sand River’
- Added improvements for "assault" mode for: ‘Malinovka’, ‘Karelia’, ‘Sand River’
- Changed mechanics of ‘Expert’ and ‘Expert per nation’ achievements work:
• Those, who received the medal earlier (and now medal is grey) - will get back the respective medal as active
• Neither ‘Expert’ nor ‘Expert per nation’ achievements will ‘fade’ after new vehicle introduction in new updates
• The rest will get the grey medal (‘Expert’ and ‘Expert by nation’) that on mouse-over will show, which tanks should be destroyed to obtain the medal
- Premium consumables (med kits, repair kits, etc.) are now available for credits (according to gold/credits exchange rate – similarly as premium shells)
- Creation of platoons for 3 players is now available for basic accounts
- Creation of tank companies is now available for basic accounts
- Added new Match Maker rule for balancing Light Tanks  - all vehicles marked as ‘Scout’ will be balanced according to the SPG currently existing rule: balance weight of ‘Scouts’ in both teams won’t differ on more than +/-20 balance weight points

Following vehicles were marked as ‘Scouts’:

  • USSR
  • T-50
  • T-50-2
  • Germany
  • Pz38nA
  • Luchs
  • VK 16.02
  • VK 28.01
  • Auf_Panther
  • USA
  • M24 Chaffee
  • T21
  • T71
  • France
  • AMX 12t
  • AMX 13 75
  • AMX 13 90
  • China
  • M5A1 Stuart
  • 59 16
  • WZ 131
  • WZ 132
- Reworked (reduced) credit cost for temporary camouflages, emblems and inscriptions
- Reduced terrain resistance when driving a tank on some destroyed objects


- Improved visual models:IS-3, Valentine AT, Pz V Panther, Pz IV/V, Object 263, VK 3001H, Conqueror, IS-4М, Matilda Black Prince, IS-7, ARL-44, Black Prince
- Reworked graphics for following maps: ‘Siegfried Line ‘, ‘South Coast’, ‘Malinovka’
- Inscriptions resolution increased twice (for vehicles and places, where such change was possible)
- Optimized productivity for vehicle’s motion effects (dust and dirt from under the tracks)
- Reworked multiple objects destruction effects


- Added fixes for collision models of tanks: PanzerJager I, JagdPz E-100
- Fixed minor errors in the names of vehicles and modules
- Fixed stuck of large sized vehicles under hanging elements of map objects (bridges and so on)
- Fixed rare bug when shell with ‘small damage to modules’ parameter disappears after it hits enemy gun of higher strength
- Fixed bug when HE shells not causes full HE damage to external module after penetration
- Fixed behavior of HE shell after hitting crew of destroyed tank with open-topped compartment
- Fixed bug of displaying shells explodes in the air
- Fixed missing of indication of damage to the fuel tank at its destruction in some rare cases
- Destroyed vehicles are no longer absorbing damage caused by HE shells. They are always exploding on the surface of these vehicles
- Fixed not causing damage to small and light-weighted vehicle if it is located at the top of big and heavy vehicle
- Partly fixed disappearing of emblems and inscriptions on vehicles after alt-TAB or adjusting AA settings
- Fixed work of memory leak warning message
- Fixed errors when creating a private chat channel: not displaying channel creator, freezes of chat window when attempting to close it
- Fixed presence of action/premium vehicles’ modules in game shop
- Fixed description of following achievements: ‘Raider‘, ‘Reaper’, ‘Dumitru’s Medal’, ‘de Langlade's Medal’, ‘Lion of Sinai’
- Fixed description of consumables ‘100-octane Gasoline’ and ‘105-octane Gasoline’
- Fixed minor bugs in the battle tutorial
- Fixed effect loss of camouflage net and binocular telescope when attempting to move vehicle with damaged track
- Fixed not working “Sixth sense” indicator after rapid re-spotting
- Fixed the display of lag indicator with green color when server operational load is close to 100%
- Fixed the display of the tank collision effect when tanks are in the common point but at different altitude
- Fixed some models of ambient objects

UPDATE. Vehicle Parameter Changes
- Changed the Renault M26/27 engine price from 300 to 0 credits

- Changed the Lorraine39 L AM tracks price from 1,730 to 590 credits


- Changed the ammo capacity of the 12,8 cm KwK 44 L/55 gun from 42 to 72 shells
- Changed the ammo capacity of the 15 cm KwK 44 L/3 gun from 28 to 50 shells

- Raised the speed of all shells from 850 to 925 meters/second

- Changed the DB 603 A2 engine type from diesel to gasoline

VK 28.01
- Changed the research price of the VK 16.02 from 52,100 to 28,500 experience
- Reduced the repair price by 60%
- Changed the declination angle from 8 to 10 grades

VK 30.02 (D)
- Changed the suspension traverse mechanism of the VK 30.02 (D)
- Changed the suspension traverse speed of the VK 30.02 (D) from 36 to 38
- Changed the verstärkteketten suspension traverse mechanism of the VK 30.02 (D)
- Changed the verstärkteketten suspension traverse speed of the VK 30.02 (D) from 40 to 42
- Changed the MB 507 engine horse power from 750 to 720
- Added the Maybach HL 230 TRM P30 engine
- Fixed the VK 30.02 (D) Schmalturm and VK 30.02 (D) turrets armoring errors
- Slightly rebalanced all the guns
- Raised the elevation and declination angles
- Changed the VK 30.02 (D) Schmalturm turret view range from  370 to 380 m
- Changed the VK 30.02 (D) turret view range from from 350 to 370 m
- Changed the VK 30.02 (D) Schmalturm turret traverse speed from 30 grad/sec to 24 grad/second
- Changed the VK 30.02 (D) turret traverse speed from 46 grad/sec to 32 grad/second
- Changed the VK 30.02 (D) HP from 1,180 to 1,150

VK 36.01 (H)
- Shell penetration value of Pzgr. 41 HK of gun 7,5 cm KwK 41 L/58 Konisch changed from 225 mm to 221 mm
- Damage, made by shell Pzgr. 41 StK of gun 7,5 cm KwK 41 L/58 Konisch, changed from 65 to 165
- Shell penetration value of Pzgr. 41 StK of gun 7,5 cm KwK 41 L/58 Konisch changed from 167 mm to 157 mm

United Kingdom
- Price of gun QF 2-pdr Mk. X changed from 3,000 to 6,000 credits
- Price of gun 75 mm Vickers HV changed from 63,000 to 50,000 credits
- Price of gun OQF 77 mm Gun Mk. II changed from 50,000 to 63,000 credits
- Price of gun OQF 17-pdr Gun Mk. VII changed from 60,000 to 70,000 credits

- Price of turret Centurion Mk. III changed from 50,500 to 42,000 credits

Centurion Mk. I
- Price of turret Centurion Mk. I changed from 15,000 to 20,000 credits
- Price of turret Centurion Mk. III changed from 32,000 to 42,000 credits

AT 15
- Research price of engine Rolls-Royce Meteor changed from 1,900 to 1,500 experience

United States
M4A2E4 Sherman
- Elevation level of gun 75 mm Gun M3 L/37 changed from -20 deg to -25 deg

- Level of suspension T25/2T4 changed from 7 to 8
- Price of suspension T25/2T4 changed from 19,200 to 32,720 credits

- Price of suspension T82T55E2 changed from 1,850 to 740 credits
- Price of suspension T82T55E4 changed from 740 to 1,480 credits

- Cost of 37 mm ZIS-19 gun changed from 2,560 to 4,250 credits
- Cost of 122 mm U11 gun changed from 59,920 to 45,920 credits
- Cost of 85 mm F-30 gun changed from 41,000 to 48,000 credits
- Cost of 76 mm S-54 gun changed from 41,480 to 40,130 credits
- Cost of B-2CH engine changed from 17,000 to 49,500 credits
- Cost of 85 mm S-31 gun changed from 42,200 to 49,200 credits
- Cost of 57 mm ZiS-4 changed from 40,130 to 41,480 credits

А-20, Т-46, Т-50-2
- Damage dealt by UBR-243SP shell of 45 mm BT-42 gun changed from 49 to 55
- Damage dealt by UBR-243SPA shell of 45 mm BT-42 gun changed from 49 to 55
- Armor penetration of UBR-243SPA shell of 45mm BT-42 gun changed from 95 mm to 110 mm
- Damage dealt by UOF-243 shell of 45mm BT-42 gun changed from 63 to 65

- Added M-80 engine
- Removed GAZ-203F engine

- Max speed changed from 50 km/h to 59.6 km/h

- Turning speed of SU-76 suspension changed from 32 to 38
- Turning speed of SU-76M suspension changed from 32 to 38 

BatChat 25t - 14 kills