Tuesday, May 7, 2013

WG News: Blitz, World of Warships, GPG

KV-13 Review

Leopard 1 10.000 DMG

KV-5 15.000 DMG

Jingles & QuickyBaby


Confirmed: 0.8.6 will come in 3-4 weeks on RU server

- if I understand it correctly, Russian server now has a special program - if you click "I accept", data about your computer will be sent to Wargaming to "improve the game". According to SerB, many players accepted.
- SerB likes the WoT: Generals project, but prefers regular WoT
- damaging your tank by crashing into a stone/building is not planned
- according to SerB, snowy maps have the same tank traction as regular ones, eg. tanks don't drift more on snow... for now
- 76mm penetration on 59-16 is "historical", the 76mm gun is more or less analogical to the Soviet D-56T
- no official info on 0.8.6 for now ("will be announced officially")
- it's very unlikely old premium tanks will get an overhaul (even a visual one)
- it's confirmed that newly unlocked tanks have limited MM... unless there is a very low number of players (for example in very early morning), in which case this rule is suspended
- T58 Heavy will most likely not appear in the game
- it's possible Americans will get a new tier 8 LT
- there will probably be no American TD's with autoloaders (SerB: "I can't remember any")
- there will be no transfers from higher tier to lower tier in the tech tree (SS: as in unlocking a tier 6 vehicle from tier 7 vehicle of another branch)
- if I understand it correctly, in distant future (apparently), there will be a function implemented that players will actually recieve credits for when they detrack enemy vehicle and the enemy vehicle gets then damaged by others
- crewmembers dying from engine fire won't be implemented
- there is a chance even now for crewmembers to die from ramming
- 0.8.6 will bring some game optimalisation changes
- tanks flipping on their back will eventually implemented
- SerB on why premium tanks must be worse than regular ones: "We don't sell pwnage for money. If you are a good enough player to compensate for the premium tank disadvantages, you can both pwn and farm. Otherwise - either you can farm, or you can pwn. And enjoyment has to be archieved by raising your skill. Otherwise it's some kind of narcomania."
- new premium vehicles are planned
- WG employees sometimes play companies, they are "above average"
- the phenomenon of retards starting companies only to look for platoons won't be dealt with ("don't join such companies")
- if two scouts light up one enemy target, the LT getting spotting XP is the one the server declared to be first to light up
- it's possible that the Königstiger and Jagdtiger will have their max speed buffed like the IS-7 did, but not the horsepower (eg. only applies when going downhill)
- it's not planned for now for players to be able to buy more than one camouflage of the same kind

- in 0.8.6, arty experience will be bound to tier, eg. if you have 200k experience on T7 vehicle, it won't be transferred with the vehicle, it will stay on T7 regardless of whether the former T7 vehicle gets transferred to another tier or not
- the option to select the look of your hangar has been considered, but has low priority
- 0.8.6 arty leaks? "No comment"
- the moving Panther in the tutorial was done as an "active element". According to SerB, it's principially possible to make maps with such things as moving trains and cars, but this won't be done for now in WoT.
- 57mm autoloaded S-60 gun is not planned for now, but it might appear eventually, because such a gun was mounted on the PT-76, the penetration of this gun is equal to ZiS-4 (SS: 112mm in WoT)
- new tier 8 premium MT's? "When it's done, if at all"
- according to SerB there is no connection between the illegal "warpack" mod pack and the introduction of illegal WoT clones (SS: yes, people ask such daft stuff)
- the tank mobility calculation won't be published, it's "very complicated"
- premium MT with autoloader? ("if we ever plan such a thing, we'll tell you")
- improved armor mechanics in 0.8.6 are "just a part of the whole"
- all servers have the same game mechanics, this won't change
- in very far future, it's possible there will be researchable tank hulls as modules
- theoretically it's possible that on one map, there could be more variants of the same gamemode (SS: as in for example assault with the base on various spots), but the devs will most likely do no such thing, since the people are confused even now as it is
- tank visual models will be slowly re-made in order to prepare for the option of tanks flipping over (for example by adding bottom escape hatches), but this is not the deciding factor in this feature