Monday, May 13, 2013



Bat.Chat. 25t At Its Best

You and what army? (M103)

AMX 50 120 Top Gun - QuickyBaby

Railroad Cars Mod

Just unzip and copy to Wot\res_mods\0.8.5

AMX 50 Foch 155

Cyber_Sport_Federation - WN6 9200 , Win Rate 99% , 4.000 avg. DMG player.


- camo (summer, winter, desert) is attached to whole maps and works on them even if they have a part of them with different textures (SS: for example if a map classified as "desert" has some "summer" parts, desert camo will still work in them)
- in premium garage you can zoom out more than in the basic garage, this is intended and additional zoom won't be added to the basic garage because "walls are in the way"
- other objects than tanks can't ricochet a shell, doing so would be a waste of server resources
- in case of the subcaliber rounds for the Konisch gun - SerB states that even the silver ammo for it is historically subcaliber (instead of tungsten core it has a steel core), it was only designated as AP so people don't get confused
- post-battle chat won't be introduced because it would only serve for people to insult each other
- the main gun for the T-35 tank will most likely be the 76mm KT gun, will most likely be tier 4
- from the current tanks, the multi-turretted mechanism will be applied to M3 Lee, perhaps even to Char B1, but that is still being considered, since the Char B1 hull gun had 0 traverse (couldn't turn to sides at all)
- multi-turret mechanism will be implemented so late because it's complicated to implement
- multi-turret premium tanks will be apparently introduced all at once
- clanmates will get a separate category (in battle, in chat)
- according to SerB, damaged tracks have no influence on vehicle performance
- the option to recieve private messages only from friends will be implemented (SerB states he is looking forward to this a lot for obvious reasons)
- SerB on why he doesn't want a strict 3-per-team arty hardcap: "We don't want to implement severe matchmaking restrictions. This leads to distortions in vehicle balance (it's not possible to fix some nuances) and in matchmaker mechanism. Also, if you limit one class, it will lead to whining and calling for hardcaps for (for example) tier 8 premiums, light tanks etc. This alone is reason enough."
- making a teamkiller blue after two shots aimed at allies in a row won't be implemented - developers feel that it would lead to more "getting blue" accidents and they consider eliminating punishment for accidental teamkills more important
- SerB states that issues with tanks driving into ground textures (SS: falling thru ground, house clipping etc.) cannot be entirely avoided, but the amount of such issues dropped
- according to SerB, arty effectivity won't decrease a lot in 0.8.6
- British Shermans will be implemented ("when it's done it's done")
- according to SerB, the British didn't have any turretless TD bigger than Tortoise, so the replacement of FV215b (183) and its transfer to the turret TD branch won't happen
- one-click ignore list clean-up won't be added, according to SerB it would only help account hijackers
- E-100 will not get the "Henschel turret", because that's a fake (SS: yes, it is), IF E-100 gets a new turret, it will be the Maus-like one (it's possible that will happen), with 128mm and 150mm guns
- new crew skills will be introduced "if needed"
- the problem with captured tanks introduction is "the absence of the conditions of their introduction"
- special reward perks for archievements won't be introduced
- it's possible perks unique to each nation will be introduced
- ignore list won't apparently be made longer
- in 0.8.6, Object 261 won't have its gun traverse buffed most likely
- past archievements for killing vehicles that will have their tier moved will not be affected
- according to SerB, it's not guaranteed top arties will get new modules, but it might happen
- the option for players to disable their least popular maps has not been scrapped, but it will come "when it's done"
- Q: "How is it justified that purely German Marder I is in the French tree?" A: "Want justice? Go to Hague tribunal. Want answers? Read earlier posts." (SS: it was a purely balance decision)
- Superpershing's armored screens (spaced armor) won't be buffed, they aren't meant to serve against HEAT rounds and their thickness is sufficient to deflect most AP rounds
- KV-5 gun pen won't be buffed
- on tanks without radioman (T-62A, Leopard 1), radioman perks can be unlocked by the commander, because historically it was the commander who acted as the radioman, despite the fact a loader would be more useful with them
- SerB states that from the raging forum e-lawyers threatening to sue WG, not even one case has been brought before a court, because WG has a powerful team of lawyers while internet e-lawyers are silly (SS: SerB posted even a pretty funny picture, hard to translate)
- subcaliber core material by itself has no additional effect on penetration mechanics (SS: as in, a shell has a penetration X, regardless of what the core is made of)
- the chance for Type 59 to return into the shop is zero
- regular/free XP won't be transferrable for gold to crew XP
- in order to get a WG press account, you have to be an accredited journalist
- voice selection (as it was in patch 0.7.5) won't return
- WoT won't be ported into a browser game, as it would perform even worse than it does now
- SerB is not considering to buff/nerf the HT FV215b atm
- it's possible the B2 premium tank will appear in shops again
- random battle skill MM won't be implemented
- it's possible that when the Somua S35 gets introduced as a regular vehicle, the German premium Somua S35 gets removed from the shop, but it's also possible that when the captured tanks as a category are introduced, these previously removed vehicles will return
- it's possible the VK3002DB has too high MM weight, SerB will investigate
- experimental vehicles in game won't be replaced by "serial" ones
- Q: "Are real life tank soldiers using World of Tanks as a training software?" A: "Yeah, and the infantry gets World of Warcraft!" :)


In 0.8.6, 105mm HEAT shells (Panzer IV, Sherman) get a bad pen nerf (from 150 to roughly 104 pen), unless they keep "special" heat shells for arty (unlikely, it's not like that now). Bye bye T5 derp.

Also, splash for hightier arty shells gets reduced, roughly by 10 percent. This doesn't have to be a rule, but it's like that with the new T8 GW Tiger P arty, which means the GW Panther and GW Tiger will have their splash reduced too, as they use the same guns.

Oh and as for the upcoming tier 10 Waffentr├Ąger E-100: schematics are already made and it's confirmed it won't have a 210mm gun, so (unless it has the same gun as Jpz E-100, which would be lame), we are looking at 150mm L/68 - verdict: most likely more mobile vehicle with VERY high penetration, armor is yet to be seen.

E-25 & Type 112 Stats


Tier: 7
MM balance weight: 27
HP: 830
Hull armor: 50/30/30
Turret armor: 0/16/16
Speed limit: 65/20
Penetration: 198/244/38
Damage: 135/135/175
Rate of fire: 18.75
Accuracy: 0.31
Aim time: 1.5
View range: 360
Signalrange: 710
Weight: 26 025
Price: 3 200 Gold 


Tier: 8
MM balance weight: 48
HP: 1 550
Hull armor: 120/80/60
Turret armor: 240/130/60
Speed limit: 45/15
Penetration: 175/300/61
Damage: 390/390/465
Rate of fire: 5
Accuracy: 0.46
Aim time: 3.1
View range: 380
Signal range: 600
Weight: 45 725
Price: 12 250
Elevation arc: -6..+17

Also, this tank seems to be real, not a WG fantasy - a Chinese site has whole description of it.

Since I don't read Chinese, here's at least google translation:

April 1958 and July, the demand of the Communist Party of China Soviet Union promised to give the nuclear weapons and nuclear submarines, the Soviet Union proposed to long-wave radio for military construction in the Chinese territory, and the coalition fleet in China's territorial waters and the Chinese in exchange. China believes that the move violated China's sovereignty, deterioration of Sino-Soviet relations, in order to check the possible Soviet invasion troops, China has stepped up the development of heavy tanks, restraint Soviet Union T-10M and JS-3 tanks.

In this context, the WZ-112 project is launched. 112 heavy tanks the five crew cab is located in the front part of the central and JS-2 heavy tank, significantly different from the arrangement of tanks cab in front of the left. 112 heavy tank driver on both sides of the space for the battery and shells. Body in front of the power - transmission room, rear turret. An important feature of the tank engine longitudinally mounted, China and the Soviet Union most models tank engines are tapped. The transverse engine allows the overall layout of the tank is more compact, but for some high-power in terms of tank engine, if the engine is longer than the width of the tank, the only longitudinal, have no choice. The 112 tanks fighting compartment at the bottom of the addition of the bottom of the vehicle fuel tank, to increase the maximum stroke of the tank, 400km. Most noteworthy is the new WZ112 tank using a "liquid" device hydraulic transmission device, hydraulic control device and adjustable liquid-gas suspension, at a time when China's technological level, but off, and therefore failed to achieve tanks volume production.

This tank is used 120MM HuaTangBao, The amazing mass destruction, some students say this tank 152MM cannon version of the truth of the claim is not high, because the lower the level of China's industrial turret technology Russia did not teach too large caliber artillery, make turret fly out, the idea WZ112 with 152 guns, we just laughed like! 

0.8.6 New German Arty Stats

Panzer Sfl.IVb

Tier: 4
Crew: 4
HP: 200
Hull armor: 20/14,5/14,5
Turret armor: 20/14,5/14,5
Turret traverse: +/- 35 degrees
Rate of turret turn: 10 deg/s
Hull turnrate: 20 deg/s
Max speed: 35/10
Engine: 180hp 

Gun: 105mm LeFH 18 
Penetration: 53/104/64
Damage: 410/350/350
ROF: 4,11
Reload time: 14,6 
Accuracy: 0,72
Aim time: 5,5
Ammo: 60

View range: 340
Radio: 700
Price: 150000 credits

GW Tiger (P)

Tier: 8
Crew: 6
HP: 440
Hull armor: 100/80/16
Gun traverse: +/- 5 degrees
Rate of turret turn: 10 deg/s
Hull turnrate: 14 deg/s (16 elite)
Max speed: 35/10
Engine: 600 hp (640 elite)

Stock Gun: 170mm K72
Penetration: 88/95
Damage: 1400/1400
ROF: 1,69
Reload time: 35,5
Accuracy: 0,74
Aim time: 7
Ammo: 21

Top Gun: 21cm Mrs 18/1
Penetration: 105/303/105
Damage: 2000/1550/2000
ROF: 1,16
Reload time: 51,8
Accuracy: 0,9
Aim time: 7,5
Ammo: 15

View range: 380
Radio: 310 (710 elite)
Price: 2650000 credits


IVb 105mm splash: 1,91
TigP 170mm splash: 4,45 or 6,37 (gold) (slight nerf)
TigP 210mm splash: 6,44 or 9,1 (gold) (nerf)