Monday, March 31, 2014


- M6A2E1 armor will be brought to its historical parameters, when the vehicle is reworked to HD
- currently, M6A2E1 uses not M6A2 hull, but M6 hull
- WoT damage model doesn’t allow to model linear armor thickness change of armor, it would be too complicated to compute and would require too much computing power, that’s why armor is modelled as consisting of zones of individual thicknesses
- the same goes for modelling real 3D armor plates (currently, armor is modelled as a 2D plane with a virtual number, representing its thickness)
- regarding War Thunder, its ability to heavily modify various stickers on tanks, all the while War Thunder fans go “OMG REALISM”: