Monday, March 2, 2015


Source Link

- Type 59 will not return to the shop according to SerB
- SerB: “Waffenträger auf E-100 is for retards. It will be removed.”

- the “arcade” physics mode (simplified physics) is different from the one currently tested by “the presence of some “space” (fantasy) forces, helping you to turn around and to accelerate.”
- it’s not yet clear whether the second physics test (simplified) will be soon
- physics tests will run for a long time
- LT7 for T28C is bugged (sometimes assistance doesn’t count)

- Storm has an idea for Foch 155 changes: either remove the 155mm autoloader and leave the gun as normal, or give it a 120mm autoloader gun. This is however not a plan, just an idea. He considers the current gun parameters “not normal”
- situations where large caliber shells don’t penetrate very thinly armored targers? Storm: “Give us replays of that. Whenever we ask for replays, everybody backs off.”
- it’s not yet clear, how the situation with new physics where tanks are able to climb to insane places will be solved, but some zones will have to be inaccessible
- the current set of maps for the physics test is “more than enough sufficient” for testing
- the current new physics effect where the tank “slows” as if you were shifting gear is not intentional and will be fixed
- new motion physics will not be split into stages, it will be introduced all at once
- improved motion physics caused the turrets to rotate really fast (SS: combined with improved hull rotation using handbrake), there are no plans to nerf them
- currently, there are 5 connection points with ground (5 roadwheels) defining the movement of the vehicle
- it will be possible for the developers to set the track grip for each suspension individually
- it’s not yet clear whether some vehicles will be rebalanced with new motion physics
- tanks getting to such weird places as this will not be implemented to live server, the possibility to move to such spots will be removed
- there is also a bug in new physics that the tracks on destroyed tanks are stuck in the air (as if the tank was regularily on the ground), this will apparently be fixed

- according to Storm, 9.7 HD Superpershing is not getting nerfed, it will definitely not be possible to sell it for gold
- there are no plans to remove unhistorical M62 gun from IS-4
- for now it was not decided yet whether the fact that VK4502B will only have one loader while the Mauschen will have two will be compensated somehow (SS: for example by a “free” multi-skill loader)
- for now, there are no plans to introduce the Panther with GT turbine into the game, Storm is trying to prune the plans of “such nonsense”

- the first round of physics test will take three days
- motion physics do not depend on reworking all vehicles to HD
- Storm doesn’t know whether HD Superpershing will “lean” on its frontal wheels to simulate the frontal part being overstressed by additional armor
- in new motion physics, the ground resistance parameter will no longer be used. Instead, they will introduce a “traction” (ground contact) modifier with various grounds having different passability. Basically, the current tank terrain passability will remain at the same level.
- developers will not introduce damage from crashing into environmental objects
- the current test represents “realistic” physics variant. There was a simplified physics variant prepared as well (second server), but it turned out to be bugged
- even in new motion physics, there will be several points deciding the movement on the tank (SS: under roadwheels), the entire track surface will not become a contact area
- all the physics developers, in order to prepare for new physics, were given (paid by WG) an actual T-72 to drive, so they do it well
- it’s possible that STB-1 will have its hydraulic suspension implemented at one point
- multiple physics (dynamics) variants will be tested
- shell “mass” (effect of shells on tank trajectory) will not be implemented
- the independent suspension is tied neither to mobility physics, nor to Havok, it’s basically a render thing, it doesn’t work on “old” render
- it’s not clear yet, whether the improved terrain passability from physics test (the ability to get the tanks to strange places) will come to live server
- a new premium special edition Soviet IS-6 “Fearless” will be introduced, basically it’s just IS-6 with different camo, it’s possible this is an Xbox-only vehicle
- there will a new Soviet premium heavy tank with full MM and (apparently) BL-9, that will eventually replace the IS-6 in store. It will be modelled “before 2016″
- new fun mode is coming, which includes a new vehicle named “M24 Lunar Chaffee”. It’s apparently a special event, which makes you fight on a “special lunar landing zone” with 1/6th of the regular game physics (gravity). Vehicles also have their characteristics buffed to increase their durability from free-falls. There will also be objectives within the mission to complete, not just combat. This event was actually created from the bugs where you see tanks being launched to the moon (FT-17 “Lunar Program”, ELC to the moon, etc). It’s being decided whether this mode will appear on Xbox as well as PC.
- Polish T-34/85 “Rudy” looks nice, it’s just a regular T-34/85 with 85mm gun and full MM, with the “Rudy” decals (that are already obtainable currently in Soviet tree) and extra tidbits. The price will be almost the same as the one of Schmalturm Panzer IV
- new US tier 7 premium TD (Scorpion) will have full MM and its camo will be roughly on par with E-25, it will be reduced a lot when it fires (to 0?), but it’s also extrely nimble and agile despite low engine horsepower (almost as nimble as ELC). Might appear in 9.7 “if all goes well” – if not, 9.8

- small buff is planned for Churchill GC
- developers are working on the improved motion physics, basically there’s a lot of feedback, they are looking for problematic areas, that cause wonky movement. There will apparently be many updates and corrections within a few days. Heavy tank intertia will be reduced.
- “Our physics are projected correctly, currently, light tanks can slide and use their inertia without going like ice-skating, mediums can slide and be much more dynamic and heavies can do the crab” (when they refer a crab is when a slope is so steep that the tank starts to slide down backwards or sideways, thus causing the tank to flip, this happened quite a few times during the Italian campaign in 1944 where Churchills had to go trough very steep areas, and sometimes, the tank would start to slide, if not stopped in time, it would cause the tank to flip, often with fatal consequences)
- developers would like to (at one point, not anytime soon, it’s just an idea) research the historical capability of tanks of crossing slopes and trenches and implement it, as in Churchill for example being famous for being able to climb major obstacles, but Maus – not so much
- the fate of terrible EU support service will be discussed tonight, there seems to be the air of anticipation from some developers, as they gladly apply for all night shift to witness it.

1 comment:

  1. - SerB: “Waffenträger auf E-100 is for retards. It will be removed.”
    sehr sehr schade aber ich frag mich was man dafür als ersatz bekommt?
    bloß nicht diese lachnummer waffenträger auf panther rotz!
    wie wär´s mit credits und exp zurück vom wt e100 ? :D