Monday, February 1, 2016

9.13 PFMods V.3.5.0 By Polar Fox


9.13 PFMods V.3.5.0 By Polar Fox

NEW! - pkg_redball: RedVall for arty (for now without any config's)
- pkg_blindshots: fixed
- pkg_breakable: fixed map Kharkov
- pkg_breakable: reworked filtration
- pkg_breakable: reworked cashing
- pkg_reloading: fixed spam messages on map's with artillery barrages
- pkg_reloading: fixed problems with disabling arty panel
- pkg_reloading: fixed bug with no ammo if missing font Arial Narrow
- pkg_reloading: fixed bug with OTM reload over dead tanks
- pkg_watchful: fixed bug to restart game after settings are changed
- pkg_watchful: minor fixes

Working  licence: 23 days...

PFMods V.3.5.0

DESTRUCTION - destroyed objects on the minimap
EXTINGUISHER - scripted fire extinguisher
LASERS - lasers
MTURRETS - gun direction on the minimap
OUTSIGHT - 3D sphere
SHADOW - shadow mod
TUNDRA - Tundra script
RELOADING 2.0 - OTM Reload
BLINDSHOTS - something was hit mod


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  1. This comment has been removed by the author.

    1. Waiting for a blackwot version (it will be in English)

  2. This comment has been removed by the author.

    1. Gee posted :
      "... 1. To change language change ru to en in configs/PFMods.json
      2. To edit translation phrases open PFMods/resources/l10n/en.pfl with any editor which support UTF-8 (without BOM) encoding (ex. Notepad++)
      Also, you can translate it to any language what you want.
      To see changes in phrases - you need to delete configs/settings.db { Data Base File (.db) } (this reset all options to default values)..."

  3. Still not playable just like the last three versions.

    Anytime you switch to sniper mode the FPS switches with a moment of hesitation in the game making it impossible to play smoothly. In my case I go from 50 FPS to 23 FPS and switching modes causes a half a second of game freeze from the game hesitating when switching from arcade to sniper or vice versa. As mentioned before this may be caused by something related to Tundra or Destructable Objects, but never the less those things seem to work in other mod packs which makes no sense that this has not been fixed yet. Better off going with one of the other packs in the meantime until this gets fixed in PFMods. Hope this helps.

    1. Disable remove destructible objects

    2. Disregard the original post here, found out it's because I was trying to overwrite existing custom pack and something was causing a conflict. Seems to not be an issue.

  4. One thing that seems to be missing though is lasers. What happen to the lasers?